Origin state on announcement and information on
http://forum.travian.com/showthread.php?p=1549189#post1549189Detail are copied from there.
[Information] Automatic Pushing Protection
Dear players,
to get rid of the complete pushing section in the rules we made up the following. It has now been running at .org for nearly two months and has been working quite smoothly.
It will work like described below:
Pushing will not be a break of the rules any more and doesn't need to be checked! How players are affected depends on their connection.
The connection types
1. Players that have not logged on using the same computer and have not played on the same network (IP) recently
2. Both players have used the same Network (IP) or have been Sitters recently
3. Both players have played on the same PC recently, or are currently a sitter where there are no logins from the account owner recently
Rules for connection type 1
1. can send 2 hours production to bigger player (7 days in advance)
2. can send 3 hours production to smaller player (7 days in advance)
3. can reinforce bigger Player and send 150% crop supply (100% for 24h in advance).
4. can reinforce smaller Player and send 300% crop supply (100% for 24h in advance).
5. can raid bigger player unlimited (when in the same alliance §2 in this section applies)
6. can raid smaller player unlimited (when in the same alliance §1 in this section applies)
7. can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days
Rules for connection type 2
1. can send 1 hours production to bigger player (3 days in advance) but 0 at <50 Population.
2. can send 2 hours production to smaller player (3 days in advance) but 0 at <50 Population.
3. can reinforce bigger Player and send 125% crop supply (100% for 12h in advance).
4. can reinforce smaller Player and send 150% crop supply (100% for 12h in advance).
5. can raid bigger player unlimited (when in the same alliance §2 in this section applies)
6. can raid smaller player is limited by §1 in this section
7. can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days
Rules for connection type 3
1. cannot send anything to bigger player, bigger player needs to send first
2. can send 2 hours production to smaller player (1 days in advance) but 0 at <50 population.
3. can reinforce bigger player and send 100% crop supply (100% for 6h in advance). The 6h are only allowed if these are crop deliveries.
4. can reinforce smaller player and send 100% crop supply (100% for 12h in advance). The 12h are only allowed if these are crop deliveries.
5. can raid bigger limited by §2 in this section
6. can raid smaller limited by §1 in this section
7. can NOT conquer village of each other
8. can NOT raid villages that have been sent resources in the last 6h by a player you have connection type 3 with
Note: x days/hours in advance means that you can send your allowance for up to that many days in advance in one go. Therefore "can send 2 hours production (7 days in advance)" means that you can send up to 14 hours production in one go, but it would then be your allowance for that 7 days.
Hourly production
The sum of production from all villages on clay, wood, iron and Net-Crop (total crop - population)
Additionally the sum of Net raiding income (raiding income - resources lost by being raided) within the last 7 days / (7*24)
Short: hourly production = net production from all villages/h + average net raiding income /h
Calculating the resource balance between two players
* trade
* raided resources
* supply cost of reinforcement troops
Exceptions
* WW village can be supplied unlimited
* WW village can be attacked and reinforced unlimited
* WW village can always be conquered
* artefact village can be supplied with CROP unlimited
* artefact village can always be conquered
* marketplace trades: If the trade balance (without raid and supply) is smaller than +-20% and players have connection type 1 a trade is always possible
Kind regards
Phanttis and Tschena