Hey guys!!
I have some basic questions...with the talent and the experience that exists in this alliance, it will be foolhardy if i were not to consult u guys...i do have my thoughts, but i also do have lingering doubts at the back of my mind...as i have never seen the end of game (an honest confessions....)
also..please don't mind as it might just appear as a sounding board to some of u...well...i guess...i need certain confirmations before i make some more intelligent mistakes...he he..
1) Cap vs. Non cap Hammer...
i know we have a thread on this, but i think it just stops short of giving me my answers...
i know the easy way is to build a cap-based hammer which is a 15cc....idly surrounded by 150% oasis...but then all of us are not as lucky...even though, i reckon, a 100% crop oasis 15 cc based hammer is not that bad either...just that it will have to get a lot more crop-based support later in the game...correct??
Now....if one decides to go with a non-cap (4-4-4-6) based hammer (which will, as i understand, support great barracks and great stables at the end game), how is that as a choice?? Now obviously, this needs to be very close to cap for storage purposes...but now if one has to create a hammer out of it...i reckon this will have to be stored in multiple other villages around it...some of them would be (non-cap) 15 ccs...correct??
so if at the time of attack, u recall (withdraw) ur split offense into ur hammer village and launch an attack...will it not cause some serious crop deficiency immediately...??? i know it needs to have multiple granaries, etc...and the 15ccs around it will have to start transferring crop immediately so that troops don't starve, etc...etc...but then why all of this...when it is so easy to have it in your 15cc??? why do people go for a non-cap hammer?? only because of great barracks and great stables?? does it really make so much of a difference in the end game?? and what about the dangers of ur hammer village getting chiefed?? what about all the space that is taken up because of the resource factories...and other buildings...where is the space to build up so many warehouses and granaries?? and i know tearing down is an option, but that's messy...and unnecessary wastage of CP producing buildings + the cost involved...
so...if u stack all the pros and cons together...which one is better a cap or a non-cap hammer??? Am i missing something here...i dunno...
2) Composition of attacks...
I know as far as Gauls are concerned the hammer should generally constitute swords and headuans...right?? and yeah obviously rams and trebuchets...
Now...does the entire hammer have to be necessarily created from the hammer village... i know that main offense has to be...but then i have heard people say that they create trebuchets in another village and concentrate creation of rams and catas in other villages....ummm...but then suitable is this in application ??
if u take a 15cc which has 100% oasis...the max crop production without getting into negatives is 137812.5 [i.e. 2450 (at lvl 20) X 15 + 50% factories + 100% oasis + 25% plus bonus]...Well...i know that's a lot....but i have seen people having as many swords only (and i am sure...some u would have had it too)....lol...and if i were to build headuans...rams...catas...(and in sizeable numbers)...that is some serious crop deficiency...my hammer might just disappear on it's way due to starvation...lol...(with catas accompanying them...they definitely will)...
and also (in context of my first question) don't u think this is going to be even more difficult (nigh impossible) and messy to achieve in a non cap (4-4-4-6) based hammer village???
3) I know...i would have put most of u to sleep....
..but then...hey!! good news...this happens to be my last question...(for now...he he...)
Defences...
i know this is important too...i have read multiple guides and so called 'my-pearls-of-wisdom' documents on this...but none of the guides goes far enough to explain it in detail assuming that only experts read it...he he...guess what...a noob like me picked it up...:p
now...when defences have to be churned out...as i understand the best thing to do is to have specialized villages churn them out...(by specialized, i mean which have armory upgrades on those defence units...)..now..we gauls are clay and wood heavy for our defences...and iron heavy for our offences...so...i reckon the defence villages should have those types of oasis...correct??? now...should all defence be churned out from one super specialized village?? and then troops distributed amongst the other villages?? or this should be done in pockets by all villages to an extent...more importantly when ur villages are spread in clusters...in such a case transfer of defence troops will obviously take time...and even recall will be that more time consuming...
4) well....i lied...the last one was (as u figured out) was not my last question..this one is...
Chiefing....
to what has been said about the spawning village...don't u think it's better...to have this village used for chiefing other villages early on in the game??? like create a decently-sized mini manner...1500 headuans...and terrorize the bloody neighborhood...and then chief them??? (especially when it is really far the other villages)...[Obviously the P aspect will be kept in mind]
okay...i realize that my last question doesn't even sound a reasonable question to myself...so if u see some merit in answering it..pls do so...
thanks...
ANOO...